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Sufficiently Advanced Magic (Arcane Ascension Book 1), by Andrew Rowe

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Sufficiently Advanced Magic (Arcane Ascension Book 1), by Andrew Rowe

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Sufficiently Advanced Magic (Arcane Ascension Book 1), by Andrew Rowe

Five years ago, Corin Cadence’s brother entered the Serpent Spire — a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire’s trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire’s goddess.

He never returned.

Now, it’s Corin’s turn. He’s headed to the top floor, on a mission to meet the goddess.

If he can survive the trials, Corin will earn an attunement, but that won’t be sufficient to survive the dangers on the upper levels. For that, he’s going to need training, allies, and a lot of ingenuity.

The journey won’t be easy, but Corin won’t stop until he gets his brother back.

  • Sales Rank: #1547 in eBooks
  • Published on: 2017-02-26
  • Released on: 2017-02-26
  • Format: Kindle eBook

Review
"This is a book for people who like deep, mysterious worlds and complex, well defined magic systems" -Reviews, Amazon Reviewer
"A great story that flows well from beginning to end. The main character has both flaws and skills and the cast of characters are fleshed out and believable!" - J.Taylor, Amazon Reviewer
"I really enjoyed the complex magic system. It was a fun read and I already can't wait for the next ones!" -J, Amazon Reviewer

From the Author
This book is my love letter to Japanese role-playing games ("JRPGs") like Final Fantasy, the Tales series, Dragon Quest, etc. It also draws from the tropes in shonen anime and xianxia fiction, though to a lesser extent.
A part of my goal was to write a story where game mechanics exist in the world, but they're clearly explained and researched by characters within the setting. For example, "respawning" monsters exist, and characters have researched why and how this happens.
There are a lot of game-like elements in the story, including (but not limited to) the way magic works. If you like game-like worlds and magic, you'll probably enjoy those elements of this story. If you don't enjoy tons of magic system detail, you're probably better off skipping this one.
For those of you that are checking this out from the "LitRPG" community, this is not a pure LitRPG - it's more of a mix between a traditional fantasy novel and a LitRPG. There are no user interfaces or chat logs here - this does not literally take place within a video game, just in a world that is intended to *feel* like a RPG world.

Most helpful customer reviews

26 of 29 people found the following review helpful.
A good read with an intriguing plot *May Contain vague Spoilers*
By The guy with an opinion.
This book as a mixed bag for myself. On one end, you have an interesting world and magic system that brings to mind things like Tower of Druaga or Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka (Anime references). Also, you have a complex political plot thats hinted at and comes close to the scope of some of the bigger name titles (with their own TV shows) which I hope to see this developed further in the following books.

The other end of that scope is the broken MC. I confess in that I find it hard to read stories with MC's who are "damaged" and struggle to overcome these issues through most of the book. But I will be the first to admit that it humanizes them instead of having some overpowered protagonist who solves everything within moments. My personal hope is to see the MC develop strength to counter his "weaknesses" in the following books.

All in all, if you enjoy a good (eventual) dungeon crawl, a support in the lead and the hints of something greater I suggest you give this book a try.

3 of 3 people found the following review helpful.
Fun LitRPG Adventure - Great for RPG Fans!
By K Reviews
This is a pretty quirky (in a good sense) book in a fantasy subgenre I was previously not familiar with - LitRPG. It's basically a well-written novelization of a new character in a fantasy RPG, but not in a Warhammer or World of Warcraft way. The RPG portion influence of the book plays out in the highly structured magical system of the book as well as how the students in the novel learn and grow more powerful.

There are a few basics to the world building that come out as the setup of the RPG-style world pretty quickly. Throughout the nations of our world there are six scattered giant towers, each of which house a visage of the deity (there's some speculation about what the visages actually are, but you can read the book for that). Adolescents or young adults can enter a tower for a Judgment (basically a beginner dungeon crawl). You can die in these Judgments, so they are serious matters, but if you succeed in your Judgment challenge you can earn an attunement from the deity of the tower.

Attunements work much like choosing a profession in a game, except the deity is choosing for you. Each tower has eight possible attunements, some focus on physical/melee fighting, some focus on offensive magical spells of different types, summoning monsters, healing, creating magical items, etc. Each of the towers have their own sets of attunements an the skills that come with each one are nuanced although they may have overlapping skills with another tower's attunement of a similar type.

Further going along with the RPG style theme, once you gain an attunement you also now have an affinity for two flavors of magic (primary and secondary) that go with your attunement type. Magic can be all kinds of "types" such as life, air, fire, earth, transference, mental, enhancement, etc. Lastly, as you gain more skill in your attunement your mana increases and you move up in ranks that are delineated by gemstone levels (quarts, carnelian, sunstone, citrine, emerald, sapphire).

This kind of very systematic world building (similar to the branching and skill management of many RPG games) also makes an appearance in the adventuring in the narrative as during the dungeon crawl sections we see a lot of color-coded portals, etc. We also see the appearance of monsters that are both familiar to RPG players but also creative. There's a moment where a slime monster drops a pickaxe that cracked me up - it was so typical of the random junk loot that low level monsters drop in games!

On to the actual story!! Our protagonist is Corin Cadence, the young heir of House Cadence. When Corin's elder brother Tristan went for his Judgment he never came out of the tower and is presumed dead, but it's not certain that he is dead. Locating Tristan is one of Corin's main motivations throughout the book. When Corin goes for his Judgment he receives an attunement he was not expecting (focusing on making magical items) rather than a more straight forward combat skill attunement.

When Corin enters the tower for his Judgment, he gets tangled up in a plot that was far beyond what most experience during their Judgment and develops further over the course of the novel. After the initial dungeon crawl we see Corin enter the magic school (Lorian Heights) and get an introduction to other students and professors. The other students include some friends Corin knew from his prior schooling (although his father had pulled him out of school for the last few years and tutored him privately) and, most interestingly, Sera Cadence who was raised to be Corin's retainer, but is all of a sudden a contender with him for heir due to their father's legitimizing Sera.

Corin's circle of friends and professors at the school are genuinely interesting characters and help flesh out the world building as they each have different skills and abilities. It's also great having a protagonist that has to be a little more creative in his solutions to things (even if not always successful) since his skill is now for making magical items. In the game sense he's more of a support class than a front line fighter - valuable for how he can help the rest of the party but not fantastic as a solo player.

Corin as a character has some interesting issues that are hinted at (social anxiety, aversion to touch, deep fear of mental damage) that are definitely present and somewhat explored, but the history is not laid out for the reader. There are many depths left to explore with this character.

The book has a couple of dungeon crawl phases, quite a lot of magic school time, and a lot of preparing for the dungeon time as well as some random other adventurers. It's pretty well-rounded and will be a satisfying read especially for readers who are looking for a very regimented magical system as well as those who like the call backs to prevalent gaming systems.

The book had a satisfying plot conclusion but also left quite a lot of room to explore the narrative further in the sequel and I'm looking forward to reading it when it comes out!

3 of 3 people found the following review helpful.
A Solidly Enjoyable Story- A Lot of Magic and a Little Mayhem
By Tim Martin
Corin Cadence is a young man with an impossible task: He essentially must bring his brother back from the dead in order to restore his broken family. Sufficiently Advanced Magic by Andrew Rowe tells the tale from Corin’s perspective as he comes of age by passing the test in which his brother vanished half a decade before. Upon passing the test, Corin joins an elite group of citizens with access to mystic powers granted by a goddess and her mysterious towers. As he begins schooling to understand and properly harness this power, he becomes more and more embroiled in the machinations of mortals and immortals alike.

I very much enjoyed Sufficiently Advanced Magic and recommend it. The story is well constructed; I thought it rewarding for readers who pay close attention without losing the more casual audience. Rowe does an exceptional job exhibiting the world around Corin while maintaining a good pace for both story and action. For me, the end result was more, “just one more chapter” promises than was probably wise. I’d get that those lost hours of sleep back eventually, right? Rowe’s characters are well developed, though not overly so, falling into that sweet spot between vague and specific that I think best nurtures a sense of sympathy. I particularly liked the well defined magic system. As Corin learned the in’s and out’s, it allowed me to better understand the system and how it might impact the lives of those around it. Contrary to many fantasy magic systems, the basics of magic in Valia are public knowledge. I feel like this allows a different kind of story that is more the exception than the norm. The magic system was well enough defined that it could easily develop into a computer game.

That aspect was a bit of a double edged sword for me - one aspect in particular broke me out of the narrative. When a magically attuned character reaches the next “level” of access, they undergo a magical metamorphosis that seemed too much like a game. A certain amount of uncertainty contributes to the trials that our hero's face on a day to day basis. The certainty of the leveling actually made me think, “Oh, it’s a save point.” It was cute - even a shout out to us computer geeks - but seemed out of place in the grander scheme of things.

There were two other items that rubbed me the wrong way, as well. First, our 17 year old protagonist is preternaturally calm under pressure. Even when suffering trauma that can be more than fairly described as life threatening, he rarely ever seems to loose his cool. It may be an intentional aspect of his rather quirky personality, but for me it required more suspension of my disbelief than the magic did. The second was that there were a few characters that are introduced with the suggestion that they are important to the social circle in which Corin and his classmates run, but they don’t seem to notably resurface. It felt a little like the gun was still sitting on the mantle. For me, Roland was the gun. It’s likely that he will play a larger role in subsequent books, but for this initial offering, his presence seemed more mistake than mysterious.

Minor concerns aside, though, Sufficiently Advanced Magic was a wonderful read that I often could not put down. It plucked the right strings and drew me into a comfortable, enjoyable story.

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